Get to know the scientists, academics, and engineers behind Roblox's innovative research.
Morgan McGuire
Chief Scientist
Prof. McGuire accelerates innovation across Roblox by coordinating all of the research groups and directly managing Roblox Research as well as the engineering development of the Game Engine product.
Morgan has co-authored hundreds of papers and patents, spanning many areas of computer science from networking and compilers to 3D graphics, as well as several textbooks including Computer Graphics: Principles & Practice 3rd Edition, The Graphics Codex, and Creating Games. Morgan co-founded the Journal of Computer Graphics Techniques and chaired ACM SIGGRAPH NPAR, I3D, HPG, and several other conferences. Morgan’s product contributions include NVIDIA RTXGI and Reflex SDKs and RTX GPUs; the Skylanders®, Call of Duty®, Marvel: Ultimate Alliance®, and Titan Quest® video games series; the Unity game engine; the E Ink display used in the Amazon Kindle®; and the open source G3D Innovation Engine and Markdeep document system.
Morgan holds current faculty appointments at the University of Waterloo and McGill University, was a full professor at Williams College, and received a PhD and MS in computer science from Brown University and an MEng and BS in electrical engineering from MIT.
Victor Zordan
Principal Scientist
Prof. Zordan investigates the broad area of computer graphics and interactive techniques, with specializations in computer animation with physical models, VR, motion capture, and interfaces.
Victor is the Editor-in-Chief of the Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT), chaired and organized the ACM SIGGRAPH Symposium on Computer Animation (SCA) and the ACM SIGGRAPH Motion, Interaction, and Games (MIG) conferences, and served on many program committees.
He was a faculty member for twenty years, most recently as a full professor leading the Visual Computing Division of the School of Computing at Clemson University, where he continues to hold an adjunct research faculty member position. He received his PhD in Computer Science from the Georgia Institute of Technology.
Maneesh Agrawala
Visiting Professor
Prof. Agrawala investigates how cognitive design principles can be used to improve the effectiveness of audio/visual media, working across computer graphics, human-computer interaction, and visualization. The goals of this work are to discover the design principles and then instantiate them in both interactive and automated design tools.
Maneesh received an Okawa Foundation Research Grant in 2006, an Alfred P. Sloan Foundation Fellowship and an NSF CAREER Award in 2007, a SIGGRAPH Significant New Researcher Award in 2008, and a MacArthur Foundation Fellowship in 2009. He is an associate editor of ACM Transaction on Graphics as well as an advisor for the Human Computation Journal.
Maneesh is currently the Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford University. He received both his PhD and BS from Stanford University.
Arjun Guha
Visiting Professor
Prof. Guha has broad interests in programming languages and systems and researches problems that arise in web security, software-defined networking, distributed systems, and robotics. At Roblox, Arjun is working to make the platform dramatically more scalable and easier to program.
Arjun holds a position as Associate Professor of Computer Science at Northeastern University and leads an academic group there. He received his PhD from Brown University and BA from Grinnell College.
Morgan McGuire
Chief Scientist
Prof. McGuire accelerates innovation across Roblox by coordinating all of the research groups and directly managing Roblox Research as well as the engineering development of the Game Engine product.
Morgan has co-authored hundreds of papers and patents, spanning many areas of computer science from networking and compilers to 3D graphics, as well as several textbooks including Computer Graphics: Principles & Practice 3rd Edition, The Graphics Codex, and Creating Games. Morgan co-founded the Journal of Computer Graphics Techniques and chaired ACM SIGGRAPH NPAR, I3D, HPG, and several other conferences. Morgan’s product contributions include NVIDIA RTXGI and Reflex SDKs and RTX GPUs; the Skylanders®, Call of Duty®, Marvel: Ultimate Alliance®, and Titan Quest® video games series; the Unity game engine; the E Ink display used in the Amazon Kindle®; and the open source G3D Innovation Engine and Markdeep document system.
Morgan holds current faculty appointments at the University of Waterloo and McGill University, was a full professor at Williams College, and received a PhD and MS in computer science from Brown University and an MEng and BS in electrical engineering from MIT.